multi channel sound

Lea Bertucci's Quadrophonic Cello

We worked with artist and composer Lea Bertucci for her residency at Harvestworks in NYC. Lea was interested in modifying a traditional 4 stringed cello by adding piezo electric wire to each of the strings on the instrument. In doing this we would be able to process and localize each string discretely throughout a multi channel sound system.

The project culminated in a night of quadrophonic sound projects, called "Tetraphonics" at Pioneer Works and hosted by Clocktower Radio. A score for the instrument was produced by Bertucci, with MV Carbon playing the cello and myself doing live processing and spatialization of sound.

Since the 1970s, quadraphonic sound has been discarded by the commercial audio world, only to be adopted by experimental composers and sound artists. Almost fifty years later, as we find ourselves in a state of technological saturation, what does it mean to continue the use of quad? Presented in collaboration with Lea Bertucci at Pioneer Works, sound artists explore four varying approaches to quadraphonic sound and its mesmeric effects in performance and 4-channel video work, centered around a specially designed quadraphonic cello.
— http://clocktower.org/event/tetraphonics

Wireless VR Head Tracking Device

Mach1 approached us about creating a head tracking device that could be used by their sound designers for VR Projects. Their studio specializes in sound for VR experiences and develops new technology for the placement of audio sources in game and cinematic 3D environments. 

To allow their engineers to simulate the use of VR headsets without obstructing their vision during the mixing process, David Sheinkopf and I created for them a small tracking device that they can place on top of their headphones. The device simulates wearing a VR headset by reporting, wirelessly, the real-time rotation of their heads to a custom software/hardware setup capable of placing sound sources virtually in headphones, quad, or 5.1 /7.1 audio systems. 

The 3D printed enclosure, software development, and circuit were all done in house in the Pioneer Works tech lab.