Lea Bertucci's Quadrophonic Cello

We worked with artist and composer Lea Bertucci for her residency at Harvestworks in NYC. Lea was interested in modifying a traditional 4 stringed cello by adding piezo electric wire to each of the strings on the instrument. In doing this we would be able to process and localize each string discretely throughout a multi channel sound system.

The project culminated in a night of quadrophonic sound projects, called "Tetraphonics" at Pioneer Works and hosted by Clocktower Radio. A score for the instrument was produced by Bertucci, with MV Carbon playing the cello and myself doing live processing and spatialization of sound.

Since the 1970s, quadraphonic sound has been discarded by the commercial audio world, only to be adopted by experimental composers and sound artists. Almost fifty years later, as we find ourselves in a state of technological saturation, what does it mean to continue the use of quad? Presented in collaboration with Lea Bertucci at Pioneer Works, sound artists explore four varying approaches to quadraphonic sound and its mesmeric effects in performance and 4-channel video work, centered around a specially designed quadraphonic cello.
— http://clocktower.org/event/tetraphonics

Pyramidal Projection Mapping for Google's Tilt Brush at Pioneer Works

Photo: Luis Ruiz for Matte

Photo: Luis Ruiz for Matte

Photo: Luis Ruiz for Matte

Photo: Luis Ruiz for Matte

3D painting @pioneerworks 🎨 #google #tiltbrush

A video posted by Art x Design x Interiors (@aj.design.diaries) on

Tilt brush love from W mag. #villagefete

A video posted by Carlos Cousins (@yardmoncousins) on

For Pioneer Work's annual benefit, the Village Fete, we collaborated with David Sheinkopf to create a unique projection mapping experience to show off Google's new VR app - Tilt Brush. 

Tilt Brush let's users draw, paint and sculpt in 3-dimensions using the HTC VIVE VR headset. A demonstration for the app was setup to allow 3 simultaneous users paint at the same time. To show what they were seeing in their headsets a pyramid was constructed above the installation and our projection mapping/masking software allowed Google to project the three users' experiences accurately on the 3 surfaced geometry.

Read about it in the New York Times here.

Photo: Angela Pham for BFA

Photo: Angela Pham for BFA

Painting in 3D @pioneerworks !! #tiltbrush #villagefete #nyc #artparty #art #google

A video posted by Sabrina Wirth (@sabs83) on

Wireless VR Head Tracking Device

Mach1 approached us about creating a head tracking device that could be used by their sound designers for VR Projects. Their studio specializes in sound for VR experiences and develops new technology for the placement of audio sources in game and cinematic 3D environments. 

To allow their engineers to simulate the use of VR headsets without obstructing their vision during the mixing process, David Sheinkopf and I created for them a small tracking device that they can place on top of their headphones. The device simulates wearing a VR headset by reporting, wirelessly, the real-time rotation of their heads to a custom software/hardware setup capable of placing sound sources virtually in headphones, quad, or 5.1 /7.1 audio systems. 

The 3D printed enclosure, software development, and circuit were all done in house in the Pioneer Works tech lab. 

Smartphone Live Stream for Florian Meisenberg

Smart Phone Live Stream / Custom Android App at the Schirn Kunsthalle Frankfurt

Out of Office - part of the 'Ich" group show at the Schirn Kunsthalle Frankfurt keeps the artist tethered constantly to the museum exhibit. Whenever Florian is within range of a cell phone tower or wifi, he is able to directly stream the screen of his Galaxy S7 Edge Plus to the massive flat monitor in the installation. When he's unable to stream his screen, the program notices and selects images from a dropbox folder which he can update remotely as he pleases. 

An additional Android application was developed by our team which streams sensor data from the phone to Frankfurt and is used by their web team to display information about Florian's phone usage on the Schirn Mag website. Check it out HERE

The television monitor is situated within a larger installation and stands proudly on an inviting astroturf hill reminiscent of XP era Windows art. Just behind hangs a large "skybox" painting that reminds us of "Delivery to the Following Recipients Failed Permanently" which we worked on for the artist only a year prior. See that project on our blog HERE

The show is up until May 29th, 2016. 

Web Scraping and Parametrically Generated 3D Visualizations for Florian Meisenberg

We worked with artist Florian Meisenberg to create a 2 channel video piece at Simone Subal Gallery in March of 2015. The piece, titled "Delivery to the Following Recipients Failed Permanently" is generated in real time and features two "fluid blobs" parametrically modeled in real time. The blobs take turns consuming random 3D models downloaded from open source databases using a custom PHP Script (or webscraper). The piece runs on a continuous loop. 

The installation, shown again in the summer at Kunstpalais Erlangen was augmented by 3D printing the downloaded models 



Art in America

Blouin Art Info

Art Review

Two large, thin screens are placed at either end of the gallery. They show live renderings that never stay the same. Meisenberg, in collaboration with software developers, devised a program that continually downloads three-dimensional shapes from open source content. The screens are the framework for a dialog between amorphous blobs that constantly change in form because of the absorption of new updated information as well as in response to the transformations taking place in the corresponding globule. These compositions pulse, turn, and spread across stock backgrounds that reference the classical tradition, visually containing indefinable configurations. For Meisenberg, the piece captures the contemporary moment: the way images and ideas coalesce and disperse, move from one site to another. The work is also a way for him to turn the structural logic of the Internet into a site for collaboration, in which data becomes the basis for a choreographic arrangement.

The ever-developing shapes that dance before the viewer’s eyes are akin to the viscous verticals of color in the paintings and to the arrangements of deformed plastic chairs whose standardized construction has been individualized by intense heat and physical manipulation. The mutant seats—once innocuous in their generic invisibility—congregate in clusters around the spaces in an effort to find a new sense of collective identity. Delivery to the following recipient failed permanently is an environment that folds, expands, and contracts around the viewer. The slippages between the virtual and the material have become increasingly irrelevant.
— www.simonesubal.com
Kustpalais Erlangen

Kustpalais Erlangen